﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;

namespace Novel.Entity
{
    public enum EnumStatus : byte
    {
        /// <summary>
        /// 无效
        /// </summary>
        [Description("无效")]
        NoValid = 0,
        /// <summary>
        /// 有效
        /// </summary>
        [Description("有效")]
        Valid = 1

    }
    public enum EnumWriteStatus : byte
    {
        /// <summary>
        /// 新书上传
        /// </summary>
       [Description("新书上传")]
        New = 1,
        /// <summary>
        /// 情节展开
        /// </summary>
       [Description("情节展开")]
        PlotExpand,
         /// <summary>
        /// 精彩纷呈
        /// </summary>
       [Description("精彩纷呈")]
        Brilliant,
         /// <summary>
        /// 接近尾声
        /// </summary>
       [Description("接近尾声")]
        NearingCompletion,
        /// <summary>
        /// 已经完本
        /// </summary>
        [Description("已经完本")]
        complete

            
 
    }
}
